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Professional and academic articles, presentation, and interviews game design philosophy, MMORPG design, and game education.
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IT University of Copenhagen. Articles, activities, teaching.
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Offers links to game technology and articles on research and courses.
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Offers news and research information on the development and social impact of computer games, and the Games Research mailing list.
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A course at Stanford that provides a historical and critical approach to the evolution of computer and video game design. Syllabus and course notes.
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Examine computer games (arcade, console, PC, and handheld) in order to better understand their cultural and pedagogical import. Based in Tucson, AZ.
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Providing strategic market research and statistics on the video game, interactive entertainment and interactive broadcasting industries.
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Research is both quantative and qualitative, and is particularly centred on players of EverQuest and other Massive Multi-Player Online Games.
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Article situating cutscenes in games in relation to popular culture and narrative, arguing against the radical ludologist position that they are extraneous.
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Recent work attempts to unify existing theories of play within a semiotic framework.
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